GTA Online goes live, server problems expected

GTA fever set to break out all over again as multiplayer Grand Theft Auto Online launches at midday.
 
  • GTA Online 3v3
    Leon Cox
    By  
    Last updated: 01 October 2013, 14:21 BST

    GTA V’s much anticipated online multiplayer game, Grand Theft Auto Online went live today.

    Developer Rockstar confirmed in a post on its news wire that the 16 player mode would be available to all GTA V players from midday, but it appears to already be available.

    Once GTA Online goes live players will be able to play simply by selecting the as-yet unused bottom slot on the character select wheel, or via the pause menu.

    Rockstar has also laid out details of the online component in a post on its news wire.

    The post focuses on allaying player’s concerns. In the post, Rockstar states that there may be problems accessing the online mode, because of the unexpectedly-high demand for the game.

    “...we are working around the clock to buy and add more servers, but this increased scale is only going to make the first few days even more temperamental than such things usually are. This is part of the problem some of you have been experiencing with the iFruit App and some Social Club services – we apologize in advance for this and thank you for your patience in this area.”

    As confirmed last week, it will be possible to buy in-game currency - known as GTA$ - with real money to buy upgrades and weapons in order to aid progress through the game.

    However the developer stresses that this will not unbalance the experience as it no matter how much actual cash you spend speed up your progress, everyone will have to actually play the game to earn the best gear.

    “To allay some concerns we’ve heard on this subject, we can assure you that the game is designed such that the option of purchasable GTA$ should not disrupt the playing field.”

    “All players still have to rank up with Reputation Points (RP) in order to get access to purchase high-end items.”

    Rockstar’s post also addresses concerns that players’ in-game homes and garages could be at risk from online ne’er-do-wells, stating that virtual vandalism or robbery will not be effective outside of the perpetrator’s instance of the game.

    The company also said that it will add more content to GTA Online soon including the Content Creator tool which will allow players to design their own races and deathmatch jobs.

    We say

    We already had a ton of fun with GTA V’s single player campaign and now the mayhem begins all over again in GTA Online. We’ll be there for the mode’s midday grand opening, to see how the game’s server handle such an influx of players.

    The big test, though, will be later tonight when the game will have both US and European players accessing it. Be assured though that, if the game servers do fail, Rockstar already has plans in place to fix them.

    Leon Cox
    By  
    Last updated: 05 August 2013, 12:46 BST

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